![]() Credits also include photos we took with found camera (which most likely can be found during Day 2 walkthrough) and few photos of Brian Goodwin. Leave the tower and make your way down to the landing area, then take the NFS ranger’s hand and board the helicopter. Put on the large radio headset and talk to Delilah until your evacuation arrives. And if you leave her to her own devices without saying anything at a given point, shell draw you as a hunchback. It depends on how you describe yourself over the radio, and every combination results in a different sketch. and I came across an interesting game called firewatch and I didnt know anything about the game I didnt know what the plot was the characters or what kind of game it was, for all I knew it could have been a 2d platform game like Mario. In the Firewatch Spoiler Show, they described how the sketch works. She is keeping so many secrets from Henry that many players completely miss and dislike the games ending. Get into the car to leave the Two Forks region and head for Delilah’s tower.Īfter getting off the cable car, head up the path and take the stairs up into the Thoroughfare tower. On monday morning I was on my Xbox One it was around 5:30 a.m. 30K 1.1M views 7 years ago Delilah knows far more than she leads on, and I can prove it. Take the right fork in the path and follow the trail until you reach the manually-operated cable car. Sean Vanaman: It’s not a choose your own adventure in that regard but everyone who plays the game has a totally different experience their relationship with Delilah is unique they learn their own things about the story (rarely all) and there is, actually, a very peculiar secret ending I suspect only a few people will see (it’s not. Once you drop down from the long drop, head to the right (North) towards the NFS supply drop area. Hike up to Beartooth Point, then down the other side of the rocks (where you headed to find Brian’s backpack earlier in the summer). Perched atop a mountain, its your job to find smoke and keep the. You are a man named Henry who has retreated from your messy life to work as a fire lookout in the Wyoming wilderness. Delilah talking about you on the phone – I think she might have been talking about her boyfriend to someone else.Optional Routes: If you left ropes hanging from the anchor points near the rock bridge in Thunder Canyon, you can use these to reach the Thoroughfare trail much faster.Īt the head of the canyon (where the entrance to Cave 452 is), head over the log to the north and down the embankment towards where you found the power lines on Day 02. Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. He wanted Henry to believe in the government conspiracy – so he faked all that stuff typewritten reports – that's actually very well explained (via the notes in Ned's bunker). Despite not having a changeable narrative, Firewatch does actually have an alternative ending that not many players will experience. And when he locks him in the cave, he's desperate to protect the secret. The episode when he hits Henry in the face is when Ned drops a radio (presumably on accident) and doesn't want Henry to find out about it. ![]() ![]() Ned attacks the girls probably because they are camping too close to his hideout and could notice something. Delilah helped Ned through the summer until Ned dissapeared on her. It's implied that it's actually the girls who break into your tower that night (because they have your bedsheets). He lived out his days in the wilderness, knowing he will die there alone. It starts when Ned screws up and Henry sees him. The game thinks humans have a tendency to come to crazy conclusions when events. I’m even more annoyed with the fact that we probably aren’t getting another game that gives us more of them. Henry deserved to be happy and be with Delilah whilst visiting his sick wife sometimes. The fact that the game makes Henry paranoid about a bunch of different events only to rug pull every single one back into the realm of pretty mundane shows to me that this is a core message of the game. Dude I just rewatched the game ( I forgot the ending ) and now I’m down in my feels. ![]() The neighbors didn't care/thought they moved away There are two major themes in this game, Guilt and Escapism. Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. the search – they presumably didn't have any relatives, so nobody could report they were missing. I think most of it can be explained, more or less Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio.
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